/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_GRIDSTATES_H
#define ARKCORE_GRIDSTATES_H

#include "Map.h"
#include "Object.h"

class GridState
{
public:
#ifdef ARKCORE_DEBUG
#define MAGIC_TESTVAL 0xFBE823BA
    GridState()
    {   i_Magic = MAGIC_TESTVAL;}
    bool checkMagic()
    {
        if (i_Magic != MAGIC_TESTVAL)
        {
            sLog->outError("!!! GridState: Magic value gone !!!");
            return false;
        }
        return true;
    }
    void setMagic()
    {   i_Magic = MAGIC_TESTVAL;}
    unsigned int i_Magic;
#endif
    virtual void Update (Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
};

class InvalidState: public GridState
{
public:

    void Update (Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class ActiveState: public GridState
{
public:

    void Update (Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class IdleState: public GridState
{
public:

    void Update (Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};

class RemovalState: public GridState
{
public:

    void Update (Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
#endif
